Muster

Tools

Free tools for Arma Reforger / Enfusion development from Horizon Studios. The Workbench plugins are EnScript source — drop them into your addon's scripts/WorkbenchGame/ and they build under the WORKBENCH define. The CLI is plain Python 3.

MCP server

Muster

A hosted Model Context Protocol server that grounds an AI coding assistant in Bohemia's official Arma Reforger EnScript corpus — retrieval, exact symbol/member lookup, replication planning, and codegen.

Set up Muster →
Workbench plugin · NetApi

Muster Workbench Bridge

Workbench-only Enfusion NetApi handlers (JSON-over-TCP) that expose a running Workbench to external tooling: tail the editor logs, list loaded addons, resolve GUID ↔ ResourceName ↔ path, search the ResourceDatabase, and write files into the project.

Download .zip
Workbench plugin

Export EDDS

A Resource Manager plugin: right-click one or more .edds in the Resource Browser to export them to disk (works for pak-mounted textures too), then edit them in any external DDS tool.

Download .zip
CLI · Python 3, stdlib-only

reforger-pak-extract

A standalone lister/extractor for Arma Reforger PAC1 .pak archives — no dependencies. Lists or extracts entries (zlib-inflating as needed) and can emit a material↔texture map. Ported from FlipperPlz/PakExplorer (MIT).

Download .zip
Extracted base-game textures and assets are Bohemia Interactive property — local reference / repaint only, never redistribute them. For the .edds/.dds → PNG step, use Microsoft's texconv (DirectXTex).